Three-Way Chess (Micheal
Version)
Several
years ago, I came up with a version of TWC on a triangular board with hexagon
cells. I was bored with regular chess and wanted something more interesting.
After designing a board and establishing piece-move rules, I tried to publish
and copyright the game. The Copyright Office would copyright the rules but not
the board design. An interesting historical note is that Monopoly is perhaps
the only game that was patented in the States. Anyways, I contacted a company about
getting the game “out there” (sold and distributed). They required some cash
which I did not have at the time. After some time, another company (related?)
sold another version of TWC. Needless to say, nobody made any money off the
game so it wasn’t very upsetting..
As
far as I know, my version is unique. The version at dixoncstd.com is similar
but with a different cell. I have a set of rules in a box somewhere but likely
in a different country than my current residence. I’ll try to briefly write the
rules here from memory..
Pawns
move away from their king’s home position. They move in two directions and
capture in three. Pawn promotion produces a rook (since there’s no room for
them initially). Bishops stay on their color (moving through cell corners).
Knights basically move on an “L” (a “hockey stick” in 12 directions). Rooks
move through cell faces/sides. And kings and queens can move through corners
and faces with kings limited to one adjacent cell.
Three
pictures of a board follow. It was much easier to construct cells with a glass
and marker. Cells were filled with permanent marker. Brown pieces were made red
with a red marker. Another set of brown were made pink with hot-pink nail
polish (two coats).. When I initially came up with the
game, I got some friends to help test the game and rules. A problem came up
with king-capture: do the remaining pieces belong to the player who captured
the king or can the original player control his pieces with no chance to win? I
decided on the former to motivate attack and resolution. Two players can “gang
up” on the third but whoever captures his king gets control of the game so
cooperation is a bit risky. The game was made for fun – not to exercise
strategy. I envisioned the game being played in bars and pubs.
If
you have any questions or ideas, please write to me at 8P at unc dot edu.


