Wei Peng, PhD Research Interest
Representative Peer-Reviewed Publications
Sah, Y. J., Peng, W. (2015). Effects of visual and linguistic anthropomorphic cues on social perception, self-awareness, and information disclosure in a health website. Computers in Human Behaviors, 45, 392-401. doi:10.1016/j.chb.2014.12.055
Tang, L., & Peng, W. (2015). Culture and health reporting: A comparative content analysis of newspapers in the U.S. and China. Journal of Health Communication, 20(2), 187-195. doi: 10.1080/10810730.2014.920060
Wohn, D. Y., & Peng, W. (2015). Understandin
Extended Abstracts: 33rd Annual ACM Conferencon Human Factors in Computing Systems.
Peng, W., Ratan, R. Khan, L. (2015). eBook uses
Proceedings of IEEE 2015 Hawaii Internationa
Conference on System Sciences (HICSS). Kauai
Waddell, J. C., & Peng, W. (2014). Does it matter with whom you slay? The effects of competition, cooperation and relationship type among video game players. Computers in Human Behavior, 38, 331-338. doi: 10.1016/j.chb.2014.06.017
Peng, W., Pfeiffer, K. A., & Winn, B. (2014). An exploratory study of the impact of contextual cues of violence in an active video game. Games for Health Journal, 3(2), 67-71.
Baranowski, T., Lieberman, D. A., Buday, R., Peng, W.,
Zimmerli, L., Wiederhold, B., et al. (2013).
Video game mechanics in games for health. Games for
Health Journal, 2(4), 194-204.
Peng, W., Crouse, J., & Lin, J-H. (2013). Using active video games for physical activity promotion: A systematic review of the current state of research. Heath Education & Behavior, 40(2), 171-192. doi: 10.1177/1090198112444956
Peng, W., & Hsieh, G. (2012). The influence of competition, cooperation, and player relationship in a motor performance centered computer game. Computers in Human Behavior. Published online July 2, 2012. DOI: 10.1016/j.chb.2012.06.014
Peng, W., Lin, J-H., Pfeiffer, K. A., & Winn, B. (2012). Need satisfaction supportive game features as motivational determinants: An experimental study of a self-determination theory guided exergame. Media Psychology, 15(2), 175-196.
Lin, J-H., Peng, W., Kim, M., Kim, S., & LaRose, R. (2012). Social networking and adjustments among international students. New Media & Society, 14(3), 421-440.
Hou, J., Nam, Y., Peng, W., & Lee, K. M. (2012). Effects of screen size, viewing angle, and players' immersion tendencies on game experience. Computers in Human Behavior, 28(2), 617-623.
Peng, W., Lin, J-H., & Crouse, J. (2011). Is playing exergames really exercising? A meta-analysis of energy expenditure in active video games. CyberPsychology, Behavior, and Social Networking, 14, 681-688.
LaPlante, C., & Peng, W. (2011). A systematic review of eHealth interventions for physical activity: An analysis of study design, intervention characteristics, and outcomes. Telemedicine and e-Health.
Song, H., Peng, W. & Lee, K. (2011). Promoting exercise self-efficacy with an exergame. Journal of Health Communication, 16, 148-162.
Peng, W., & Tang, L. (2010). Health content in Chinese newspapers. Journal of Health Communication,15, 695-711.
Peng, W., Lee, M., & Heeter, C. (2010). The effects of a serious game on role-taking and willingness to help. Journal of Communication, 60, 723-742.
Peng, W. & Liu, M. (2010). Online gaming dependency: A preliminary study in China. CyberPsychology, Behavior, and Social Networking, 13, 329-333.
Lee, K. M., Peng, W., & Klein, J. (2010). Will the experience of playing a violent role in a video game influence people's judgments of violent crimes? Computers in Human Behavior, 26, 1019-1023.
Jung, Y., Peng, W., Moran, M., Jin, S., Jordan-Marsh, M., McLaughlin, M. L., Albright, J., Cody, M., & Silverstein, M. (2010). Low-income minority seniors¨ enrollment in a cyber caf└: Psychological barriers to crossing the digital divide. Educational Gerontology, 36, 193-212.
LaRose, R., Kim, J., & Peng, W. (2010). Social networking: Addictive, compulsive, problematic, or just another media habit? In Z. Papacharissi (Ed.), A networked self: Identity, community, and culture on social network sites (pp. 59-81). New York: Routledge, Taylor and Francis.
Peng, W. (2009). Design and evaluation of a computer game to promote a healthy diet for young adults. Health Communication, 24, 115-127.
Liu, M., & Peng, W. (2009). Cognitive and psychological predictors of the negative outcomes associated with playing MMOGs (Massively Multiplayer Online Games). Computers in Human Behavior, 25, 1306-1311.
Kim, J., LaRose, R., & Peng, W. (2009). Loneliness as the cause and the effect of problematic Internet use: The relationship between Internet use and psychological well-being. CyberPsychology and Behavior, 12, 451-455.
Lee, K., Peng, W., & Park, N. (2009). Effects of Computer/Video Games, and Beyond. In J. Bryant, & M. B. Oliver (Eds.), Media Effects: Advances in Theory and Research (pp. 551-566). New York: Routledge.
Peng, W. (2008). The mediational role of identification in the relationship between experience mode and self-efficacy: Enactive role-playing versus passive observation. CyberPsychology and Behavior, 11, 649-652.
Peng, W., Liu, M., & Mou, Y. (2008). Do aggressive people play violent computer games in a more aggressive way? Individual difference and idiosyncratic game playing experience. CyberPsychology and Behavior, 11, 157-161.
Mou, Y., & Peng, W. (2008). Gender and racial stereotypes in popular video games. In R. Ferdig (Ed.), Handbook of Research on Effective Electronic Gaming in Education (pp. 922-937). Hershey, PA: IGI Global.
Peng, W., & Liu, M. (2008). An Overview of Using Electronic Games for Health Purposes. In R. Ferdig (Ed.), Handbook of Research on Effective Electronic Gaming in Education (pp. 388-401). Hershey, PA: IGI Global.
Lee, K. M., Peng, W., Jin, S, & Yan, C. (2006). Can Robots Manifest Personality?: An Empirical Test of Personality Recognition, Social Responses, and Social Presence in Human-Robot Interaction. Journal of Communication, 56, 754-772.
Lee, K. M., & Peng, W. (2006). A brief biography of computer game studies. In Vorderer, P. & Bryant, J. (Eds.), Playing computer games: Motives, responses, and consequences (pp. 325-345). Mahwah, NJ: Lawrence Erlbaum Associates.